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Full descriptions of the beliefs are accessible in-game. Use {{Key|F12}} to learn more about them.
Full descriptions of the beliefs are accessible in-game. Use {{Key|F12}} to learn more about them.

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Click {{Key|MMB}} on any infoterminal to gain access to the illegal network. Its services are not free: you will need funds on your account.
Click {{Key|MMB}} on any infoterminal to gain access to the illegal network. Its services are not free: you will need funds on your account.

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{|class="wikitable" style="width: 100%;" |
! scope="row" style="background: #fff; width: 25%;" | <B>Service</B>
! scope="row" style="background: #fff; width: 25%;" | <B>Service</B>
| <B>Effect</B>
| <B>Effect</B>

Revision as of 12:52, 8 April 2022

Full descriptions of the beliefs are accessible in-game. Use F12 to learn more about them.


Grey Postchristian Church was one of the countless cults on evergreen - a drop in the quaint sea. The dogma of the GPC says that God is weak, unconscious and drowns more and more into the suffering.

Merging your soul with the Lord after death is tantamount to falling into Hell, therefore a person should live a righteous life with pious thoughts about God - so he has a chance to separate himself from Him. Inheriting the distorted and disfigured features of the Christian faiths of the past, these fanatics, whose faith is closely intertwined with the cult of the personality of the once-permanent leader of Evergreen, are far from tolerant.


See Bishop.


Visit the Church and whip yourself on the back to gain the protection of God. Whoever kills you will regret it.

Old Ways

"Build your wings on the way down."

The Keys

  • Death doesn't stop our existence. When a truly living being reaches death, its soul goes to the Shadow which is casted by reality.
  • In the Shadow - the "world of spirits", divided from the world of living by the Shroud, souls have limited abilities, and their stay is short.
  • A strong soul could be reborn in a new material form, but a weak one will surrender. It will descend into a pseudo-reality, thus losing all possibility of return to the real world.
  • These pseudo-realities, called Reflections, are creations of souls. Reflections are based on their memories, beliefs and scrappy knowledge of the world they lived in before.
  • Every Reflection casts a Shadow like the Original World does, and it is always possible to descend to a deeper Reflection.
  • By filling a Reflection with their impressions and thoughts - which are mostly devoted to the death and suffering before it, souls unwittingly make it a dangerous and depressive place. Their hidden fears and superstitions, even the most absurd, become real.
  • Memories of the real world are becoming more and more dull with each Descent. Second Reflection is more simplified, scary and unsafe than the First, and so on.
  • As for us, we've been dead for long, and we are in the fourth of seven Reflections. We already failed to achieve rebirth through suffering to hold our ground in the Reality and the previous Reflections.
  • We must stay in the Fourth Reflections at least: it is Heaven compared to the next Reflections. There is nothing but emptiness and pure suffering in the Seventh Reflection.

Dead Gods

The strongest of souls are called Gods, although initially there was nothing great in them. They only managed to avoid falling for several thousands of years. They sparked emotions or an idea within themselves that aroused the highest passion in the last life. Other remains of their personality and memory have long decayed. They receive support from all the powerful spirits from which they suffer. People living the lie use the obsessions of these powerful spirits, catering to their passions, and receive support in return.

Around Ravenheart those spirits are honored:

Veles - is the supreme deity - but not because of his age or strength. Being a great sage and organizer, he resolves conflicts between other gods and directs their actions, which saves their existence over and over again.

Toth - always burns with inspiration, sometimes possessing the pseudo-living, forcing them to create unprecedented works of art. His followers value craft and art.

Armok - obsessed with violence, cruelty and evil fun. He is also revered as the Creator: he was the first to fall into the Fourth Reflection, having laid with his perception the foundation of the non-reality in which we are now.

Lir - favors those who live like a wild beast, despising technology and independently gaining food for themselves. The only one who chose a non-human form.

Bacchus - a lustful god, Prince of Illusions, Abiding in Orgasm - adherent of hedonism, depravity and immoral behavior. He rejoices, watching the lustful deviations and the slow but euphoric suicide of his drug addicted followers.

Grosth - the god of old age, disease and decay, his moldy whisper is heard from every cesspool. A patron of outcasts and the misunderstood.

Eusoch - a healer, absorbed in treating the pain of all those who are pseudo-living, and trying his best to move them away from The Fall.

Xom - god of randomness and disorder, as crazy as the one who voluntarily becomes his toy.


  • To praise all Gods, except Xom and Veles, a cult of at least three people is required.
  • Check the in-game Help section to get an accurate description of the rites.


Conversion is performed through death: sacrifice a person according to the rite, and then revive them to take them into your faith.


"Transmutation through Death"

Thanati reject this world as inherently damned and imperfect, laid down by the incomplete Creator. They believe that the next Creator - their overlord Tzchernobog - is already gaining strength, and to carry on to the new Creation it is enough to end the existing one. The door to this Universe will close with the death of the last person witnessing it - and the cult of Thanati intends to contribute to this out of good intentions.

The Gathering

All cultists should, as soon as possible, without getting caught up in the Inquisition's eyes, gather at a discreet place.

  • Draw a Sigil.
  • Put on your robes (RMB on any statue/mushroom to retrieve them).
  • Praise the Lord.
  • The Cult will tell you it's will.
  • If someone's not present you will know of it. Punish them.

If you can't attend the meeting, draw a sigil under yourself and wait.

Ritual Magic

Main article: Ritual Magic of Thanati


Click MMB on any infoterminal to gain access to the illegal network. Its services are not free: you will need funds on your account.

Service Effect
Anonymous Contract Sends a contract to the Mercenaries Guild for the head of the chosen target.
C4 Explosive Explosive device that is useful for sabotages. The purchase tells you the stash location: click LMB on any statue or mushroom.
Disable Surveillance Disables cameras, alarm buttons and tracking by Meister for five minutes. Inexpensive way to get rid of the risks.
Disable Bracelet Enter the full name of the victim and their bracelet will fail: it will not be possible to use it until Meister repairs it. Utilize before your assassination attempts.
Listen to Channel Options: Church, Sanctuary, Servants, Guards.


  • Find a volunteering person and tell them your Circle word.
  • Draw a new Sigil.
  • Let them activate the Sigil using the given word.

Cons Cult

"We live only to serve."


  • Time is a trap. God slumbers locked in Time.
  • Humanity shares the Soul of the Lord. Each person has His spark.
  • Human life is priceless. The happiness of a person and his personality mean nothing.
  • Man exists only because of the Spark, and in order to carry it through Time.
  • All that serves the survival of humanity is Good. Any help given to a person, facilitating his life is Good. Any harm to his body is Absolute Evil.
  • The day when God rises and Time will cease to exist will come in thirteen centuries. Humanity must survive to this point in one form or another.
  • On this day, all Sparks will unite in one endless bonfire, and this is the highest form of happiness.