Ravenheart Fortress

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The Fortress

Ravenheart is located in the north of the planetary kingdom of Evergreen. It owes its rise to the ancient high-tech ruins it was built upon; complex machines and equipment can be found here, on the same scale as they are in the planet's capital. This once rich fiefdom now vegetates due to the mistakes of the current ruler. However, there is some respite to the disasters that have plagued the recent years in the form of hope: refugees from the south are migrating en masse to the North. Cheap labor and economic prosperity come in the form of these migrants, as the old hunting grounds and ancient mines of the area are almost entirely unspoiled, and are waiting to be exploited.

The stronghold and the nearest caves are ruled by Baron of Ravenheart. Due to the voyage of his immediate overlord, the Duke Karbuno, to the Leviathan, the Baron answers directly to the bureaucratic machine of the King of Evergreen himself. The aspiration to reclaime his former glory does not entice the Baron, as he and his family are already preparing to leave the planet after their Duke, on the ancient shuttle called "Charon".

But today, something will go wrong.

Fates

Fate Description Notes
Crown.png Authority - The pampered lords of the fortress. Those who have been recorded as not showing them the respect they deserve are no longer alive.

Baron

Everyone's favorite tyrant. The Baron is the perfect fate for people who enjoy social experiments. The fortress is your playground.

Judge

He resolves disputes between the Fortress inhabitants which have not yet reached the point of violence. Do not forget to remind the guards that it is better to take criminals alive.

Hand

The Hand is a close friend and assistant to the baron, who has his trust. He is the only one who can use the Raven Throne without going through an official coronation - he only needs the crown. You cannot choose this fate from the lobby. However, for one to become a Hand, a player who is attempting to become the Baron should type ‘sethand’ into the Special Commands menu (F11) before the round starts and enter the name of the desired Hand. The player who wishes to become the Hand should type the command ‘brohand’ to confirm his consent.

Meister

Treasurer and advisor to the Baron. They read a lot of books and can easily repair broken ancient artifacts such as a wristshield or a water tap. Some of them tend to forget about the Meister's role of a well-read adviser, thinking that the Baron always knows better. This is not true, teach him!

Candelabrum.png Family and Formation - rarely have political power until the death of the Baron, but they are close enough to the source of power to influence over the events of the stories and beat out respect from the common people.

Baroness

The wife of a tyrant who gifted him with wonderful children. Grumpy baronesses with terrible attitudes are the pearls of Ravenheart. Do not deprive the Baron the horrors of family life.

Heir and Successor

The ideal role for a beginner. Your orders are unlikely to be taken seriously, but you will receive a good attitude and an easy life. Although the discrepancy between the biological and calendar age is not uncommon because of the Web, do not forget that the heir is not always a son, he may just as well be the Baron's uncle.

Jester

He is far from his medieval prototype. But he has a toy gun, a false grenade and other ways of making everyone laugh to death. It's best not to joke about the Censor.

Butler and Sitzfrau

Personal servants of the Baron. The most kind and adorable couple of the fortress. Sitzfrau is directly responsible for the Family's children, their upbringing and well-being.

Paingun.png Garrison - brave guardians of the fortress.

Censor

Leads a detachment of Cerberii: they CRAVE for orders. His heroic strength and excellent combat skills are just enough to save the fortress from the disaster. The Censor is loyal to the Baron in all but one instance - when the Baron's involvement in the Thanati cult is well proven.

Cerberus

A fighter with a couple of important differences from a mercenary: loyalty (while receiving a salary) and subordination. If you have a squire, you're in luck. Otherwise, you will have to provide yourself with food and additional armor.

Incarn

A fanatical warrior-monk who was eager to purify heretics, but gave an imprudent vow. Now it is his duty to watch the gates of the fortress, register migrants and throw scoundrels into magma. Particularly good in close combat against the non-Christians. He also has one of the few relics of Ravenheart - a huge silver cross.

Squire

A little hero. They are usually assigned to Cerberii, but may also be rewarded with the honor to serve either the Baron or the Heir. A good choice to learn combat.

Sheriff

It is his duty to keep the village outside the Fortress under control and warn the rest of the garrison about the enemies approaching. He is a good friend of the Judge. Empty shotgun and a loaded .38 pistol is your only firepower, use them to defend the village from monsters and vile creatures while the reinforcements are on their way.

Inqhat.png Church - Saviors of the soul and fighters aganist dirty thoughts.

Bishop

He is rich, powerful and happy with life. Blessing the flock, holding weddings, crowning Barons and excommunicating the stumbled ones is what you would except him to do. Bishop lords over the Inquisitor due to his higher rank. The excommunication is irreversible! Use it for blackmailing.

Inquisitor and Practicii

A detachment of the INKVD that has recently arrived to the Ravenheart. Rumors say there are heretics and conspirators hiding in this place. After a heretic signed the confession, one should crucify him on the cross and return their soul to the Lord. This will grant you additional support points and will earn respect from the Bishop.

Nun

Their task is to monitor morality, put sinners and rascals in their place, and sometimes help the poor ones. The role is suitable for those who want to learn medicine, but without the stress and responsibility of the Serpents.

Sniffer

An informant who reported on the Fortress inhabitants to the King long before the arrival of the Inquisition. With their arrival, they now must work for them, instead. Sniffer can mask themself to walk around unnoticed or control the cameras and bugs implanted in the rats remotely. Sniffer witnessed too many vile things. A test of their blood always gives a positive result.
Scalpel.png Healers – Saviors of the flesh and protectors against disease.

Esculap

The only hope for the wounded and sick or the main charlatan of Ravenheart? You will find it out on the operating table. Despite your high skills, there are usually so many patients that there is not enough time to save all of them. Manage the serpents and give tasks to them before you go crazy.

Serpent

A medical student from a good family, who has recently earned the right to shave his head. Do not spend much energy on the treatment of homeless people and other insolvent folk. There are Nuns for that kind.

Consyte

The wonder-worker, condemned to death for heresy. The execution is postponed dues to their usefulness. The cult of Cons is driven by devotion to the idea of preserving every life. Help the others and never harm them in any way possible.

Gold.png Business – The blood and soul of Ravenheart itself.

Smiths

Blacksmith, Weaponsmith, Armorsmith and their Apprentices. They occupy three smithies in the craft district of the fortress. Doing your job properly will bring you a lot of gold and respect. Who knows, maybe one night you will even lay your hands on adamantite.

Innkeeper

Runs "The Old Cock" inn and rents out its basement to the Pusher.

Pusher

Sells curiosities and provides bored northeners with Amusers.

Amuser

Amuses and entertains. First intimacy with Amuser grants the customer +4 WP.

Merchant

Buys goods for cheap, squeezes every coin from the treasury they can manage and plays good music. It is recommended to invest in at least one mercenary.

Geschef

The local businessperson who runs their own little factory. They export the produce grown in Ravenheart under their own trademark.

Shovel.png Dirt – The lowest of the low and the scum of Ravenheart.

Bum

Knows life. Only advanced players play this role.

Humps

Handyman. The only engineer, builder, repairman, and miner for the whole fortress. Most nobles are often uninspired and simple-minded and will usually only ask to have a statue erected in their honor, or something of a similar sort. Be creative, and offer them your own projects!

Servants

Little helpers, doing whatever is asked from them in a variety of situations.

Morticians

Undertakers who also operate Lifeweb - the main power source of the fortress, which must be fed with blood to remain operational. Do your job quick enough not to get noticed, and don't slack off if you still want to keep your head on your shoulders.

Misero

Buries the dead, cleans up the fortress.

Dockers

Carry crates for the Merchant and deliver goods across the whole fortress. You can also work as a bodyguard for the Merchant.

Soilers

Breed arelits and harvest the crops. Arelits love to bite their masters' necks. The best investment would be buying a gorget.

Meister's Disciple

Meister's little assistant. The best fate to learn from your Master.

Helmet.png Additional Roles - magically appear on those devoted to support the Project.

Crusader

Monty Python and the holy fortress. Killing a Crusader is an honor to every heretic!

Witch

Tells people their fortunes, brews potions, knows all of your secrets. It's best not to quarrel with a Witch: she will simply curse you.

Mercenary

Still waiting for a client. Don't trust mercenaries.

Monk

A pilgrim who wants to see the holy shrines of the Fortress.